STUDIO 13 - Character Flaws

Each character has a default flaw from their race and can pick an extra one. Different races have different flaws avaliable, for example only Mummys can take the flaw "Requires sacrifices". Not all characters will have all of their race's flaws, for example not all Witches "Require vis". Same with Powers, each race has a few basic powers, and then you can pick a few others; so all vampires are immortal, but not all can turn into a bat.

These are the powers currently available. It is not exhaustive - if you think of a cool power not listed below, just use the "Other power" or "Other flaw" to let us GMs know what you want.
Flaw Description
Absent minded Forgets names, dates, lines, eating regularly, dressing properly, etc.
Amnesia You don`t remember anything about your past. The GMs will pick other flaws and apply them without your knowledge.
Anachronism You dress, speak and act as if from a previous time, and it is unfashionable. (need a good reason to take this if you age.) You also suffer the fog of eternity, and have trouble keeping the past and the present apart. Things tend to blur for you. You may mistake your tailor for his great great grandfather or similar.
Anathema of Iron Contact with iron or steel (even just a single nail) prevents you from using magic or any supernatural powers. You take double damage from steel or iron weapons, and if you are bound with iron, you are powerless to free yourself.
Blood bonded You are blood-bonded to your sire or vampire lord. You are physically bound to do as they command. Fortunately they are normally too busy with court politics to bother with you and only use this infrequently.
Blood frenzy You need more blood than most vampires and each day without it makes you weaker (-1 to physical tasks). You also have pale cold skin and no body heat. If you have not fed that day, you also go into a feeding frenzy whenever blood is spilt around you. Feeding does at least 2 points of damage to your victim, but can be spread out over more than one person.
Conspiracy theorist Everything's a conspiracy. The truth is hidden and most of the mundanes don't even realise their living a lie. You can not accept a simple answer when a more complicated possibility exists. You are at -2 to trust anyone or anything new (other PCs are exempt from this, as they are obviously not part of the conspiracy).
Cursed You have been cursed. While these can get quite creative, they are limited in power to be equivalent to a -1 on all physical actions, and they must be a single sentence. Ie you turn into a mouse for a scene if you spill blood, etc.
Duty You owe a special duty to your court, clan, tribe or group. You are often called upon to do minor jobs for them.
Fascination You have an obsession with something (or someone). You are very protective of it (or them) and can't let anyone harm it (or them). It may be that you collect fake Ming vases, or that you have a first issue comic you value more than life itself, or you may be Bob's biggest fan and collect ALL of their memorabilia.
Favours Someone powerful helped you out, and you owe them some very big favours. You are mystically bound to repay the favours.
Flawed power One of your powers has a serious downside. Ie the invisible man could not become visible, etc.
Formal You are strictly formal, and must dress and speak as such at all times. You can't enter a dwelling without permission, you can't woe someone without informing their guardian, you must hold the door for a lady, you can't attack someone without issuing a formal challenge, etc. If circumstances prevent you being formal (eg your clothes are ruined or dirty) you are at -1 to all social tasks.
Frail You are physically frail due to impairment, old age, youth or some similar reason. You suffer a -1 for all physical tasks. You can't have any physical supernatural abilities.
Fresh Talent You are fresh off the bus. You have no history in Hollywood, you don't know anyone, you have no fanbase. You are at the bottom of the totem pole.
Goes horribly wrong Anything you make works fine in the short term, but will eventually go terribly wrong. Its almost as if anything you make is cursed.
Haemophobic The sight or scent of blood (even just a single drop) makes you feel faint. You are at a -1 penalty any time you are around blood, and if you ever get any on you, you swoon until someone else cleans you up.
Haunted You are pestered by ghosts and spirits and similar things from beyond the veil. Sometimes they are just distracting, but sometimes they possess you and use your body for their own ends. As a benefit you can act as a medium at will, and use a ouija board to contact such spirits (base stat is 1 +1 / person helping).
Honest You can not lie or steal. This may be because you have strong morals and chose not to, or it may be that you are just terrible at it. You automatically fail any time you try.
Hunted You are hunted by one of the local court, clan, tribe or similar groups. They are large and powerful and want you to suffer.
Infamous The press hates you. You are publicly known to have done something very bad. Your dedicated fans still love you, but it does hurt your fame.
Mad! You no longer conform to socially accepted definition of sane. You are obsessed with showing them all! They laughed and called you Mad! But you will show them! You will show them ALL!!!
Monstrous You can not pass for human. This limits your fame and roles. You are at -2 to any social rolls involving your looks. One benefit of this flaw is that you can have extra arms, legs, tentacles, tails, etc. These are useful, but can also cause problems. You can also be venomous (and/or poisonous), if you wish. Can't be taken with ugly or strange appearance.
Moonchange You change on the nights of the full moon, whether you want to or not, even if the light of the moon doesn't fall directly on you. A few days around the full moon you gain the flaw Primal even in human form, and even in the daytime.
Mundane You are a mortal supernatural. You age normally. You need to breathe and can be killed by diseases and poisons.
Needs repair You do not heal naturally, nor can you be healed by magic. You can only recover from damage by being repaired by a qualified repair person.
Nemesis You have a Nemesis!
Other flaw Something else bad.
Pacifist You can not hurt anyone. This may be because you have strong morals and chose not to, or it may be that you are just terrible at it. You automatically fail any time you try.
Pack mentality You can't go anywhere or do anything alone. You need to be with your "pack" (at least one other person, but preferably more). If you are alone you are at a -2 penalty to everything.
Poor actor You are not a good actor. You either overact, or come across as dull and uninspiring, or possibly you are just unconvincing and wooden. A good director can help, but it still reduces your fame. You are at a -1 penalty any time you are acting, pretending or similar.
Primal You are very emotional and impulsive. While this helps you deliver emotive performances, it makes it hard to put down the character at the end of a shot. You have great difficulty resisting your primal urges and impulses; fight, flight, food and romance. Anyone trying to goad you, tempt you or scare you automatically succeeds.
Pyrophobic Naked flame or fire (even just a single match) makes you go into an uncontrolled frenzy. You take double damage from fire, and if you ever catch fire, you can only flail helplessly until you die or someone else saves you.
Requires plotonium You need regular plotonium each month, and without it you get weaker (-1 to physical tasks). When charged you give off a subtle radiation, which interferes with high tech equipment (-1 to using high tech equipment). If you miss your monthly power up twice in a row, your body shuts down and becomes inactive until someone else powers you up.
Requires sacrifices You need regular sacrifices of small animals. Without them your magic gets weaker (-1 to cast and resist magic). Your skin is very dry and if you go without sacrifices for more than a few days you desiccate to a near skeletal form (gain the Monstrous flaw).
Requires vis You need to do a regular ritual each month to maintain your magic. The ritual consumes a Vis crystals. If you miss the ritual once your magic gets weaker (-2 to cast and resist magic). If you miss it twice, you lose all supernatural abilities and gain the flaw Mundane.
Secret You have a terrible secret. If it is exposed you gain other flaws (GMs choice).
Socially awkward You are socially awkward due to shyness, nerves or some similar reason. You suffer a -1 to your stats for any social tasks. Can not be taken with unusual upbringing or Techno babbler.
Soulless Due to some tragic circumstance, you have no soul. You also lack a shadow. You have no resistance to possession by spirits, nor can you be healed by magic. You can not activate magic items, but they work against you just fine.
Squeamish Anything creepy, crawly, gross or icky (bugs, worms, mice even just a single spider) makes you scream. You are at a -1 penalty any time you are around such gross things, and if they get on you can only flail helplessly until someone gets them off you.
Star crossed You are unlucky in love. All your relationships end badly, but you still get drawn, relentlessly yet enthusiastically, into them.
Stench You smell really bad. This doesn't affect your fame (at least until smell-o-vision is invented), but it can cause problems for your co-workers, especially in romantic scenes. You suffer a -1 to your stats for any social tasks.
Story blur You sometimes get over-invested in your role and have trouble divorcing your fictional role from your true self.
Strange appearance While you are obviously "human", you stand out because of your strange and distinct appearance (unnatural hair or eyes, odd coloured skin, etc). You are at -2 to any rolls to disguise yourself. This limits your fame and roles. Can't be taken with monstrous or ugly.
Supernatural You do not have a reflection and you don't show up on film. You are vulnerable to silver. Contact with it prevents you from using magic or any supernatural powers. You also take double damage from silver weapons, and if you are bound with silver, you are powerless to free yourself.
Superstitious You are superstitious and lose all drama points if you do anything which causes bad luck, such as having a black cat cross your path, walking under a ladder, whistling backstage, having someone wish you good luck on stage, etc. Sometimes you can get them back by knocking on wood or tossing salt over your shoulder or similar.
Techno babbler You can't explain anything in simple terms. In general you will not use one word when three would make it better, and you can't use a small word where a big one would be more precise. This gets worse under time pressure. You are at -1 to any non-science social task.
Territorial You can not accept another monster of your type in your territory(home suburb, tv show, etc) without a fight (non-lethal). The winner is the alpha in that territory.
Tight contract You signed something you should not have. You can blame your agent all you like, you are still bound to it.
Trouble magnet You tend to be the target of supernatural weirdness.
Troublesome family Your family constantly cause you trouble.
Ugly You are ugly. This limits your fame and roles. You are at -1 to any social rolls involving your looks. Can't be taken with monstrous or strange appearance.
Uncontrolled transformation Your transformations are triggered by any primal emotion, anger, arousal, hunger, fear, etc. Anytime you feel them, you transform. You can't transform back until you calm down.
Unholy You are repelled by faith, and are vulnerable to holy items (of all religions). If confronted with one you must retreat. You can not enter consecrated ground and holy water burns you like powerful acid. You take double damage from holy weapons, and if you are bound with holy symbols, you are powerless to free yourself.
Unusual Upbringing You are a stranger in a strange land. You don't want to do mess up, but your unusual upbringing means you have a lot of trouble telling right from wrong, or good from bad. You prefer to check with others before doing uncertain things, like patting a strange cat, taking a person's liver or kissing in public. Without the helpful advice of others you act at a -1 social penalty.
Vampiric weaknesses You need fresh warm blood. You can survive on animal blood or blood bags, but direct from the source is better. Without enough blood you will fall to a torpor, remaining in a sort of undead coma until someone gives you more blood. You are also vulnerable to sunlight. contact with sunlight prevents you from using any supernatural powers. In direct sunlight you burst into flame and take a point of damage a round. In indirect sunlight you still smolder and take a point of damage a minute.
Weak willed You are weak willed due to gullibility, naivety, inexperience or some similar reason. You suffer a -2 to resist any social or mental effect. This includes fast talking, seduction, magic mesmerism, etc. You can not spend a drama point on such tasks.

The studio owners, company directors and board executives are NPCs, as are the mysterious Writers.